Selina Behrens
✦ designer and illustrator ✦
with a passion for game design, stop motion animation and sound design
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SELINA BEHRENS
selina.behrens@gmx.net
sarzela
Selina Behrens
EDUCATION
Currently ❯
Master of arts in arts and design
University of Applied Sciences Upper Austria Campus Hagenberg
2024 ❯
Bachelor of arts in arts and design
University of Applied Sciences Upper Austria Campus Hagenberg
2019 ❯
General qualification for university entrance
Leibniz Gymnasium Altdorf
SKILLS
Art & Design
Illustration
2D and Stop Motion Animation
Game and Level Design
2D Game Art
Layouting for Social Media and Print
Sound Design
SFX for Games, Animation and Film
Foley Creatiion
Ambience Tracks for Games and Exhibitions
Voice Recording and Effecting
Programming
HTML
CSS
Cables
C# Basics
Software & Tools
Art: Clip Studio Paint, Photoshop, InDesign, Illustrator, Maya, Blender
Audio: Logic Pro, Audition, BandLab
Animation: After Effects, Dragonframe, Animate, Clip Studio Paint
Games: Unity, Unreal Engine
Organisatory Skills
Team Organisation
Project Producing
EXPERIENCE
2025-2025 ❯
Festival der Regionen
layouting of the festival booklet and the leporello
↣
See some of the works
2023-2025 ❯
Österreichische Hochschüler*innenschaft
study representation of the digital media department
2024-2024 ❯
allekommen e.U.
vector based illustrations and animations for web and social media, social media postings
↣
See some of the works
2023-2023 ❯
Expanded Conference
animated schedules played during the conference
↣
See some of the works
2017-2017  ❯
Hanisch Werbegrafik
vector based illustrations and logo designs for customers
EXHIBITIONS
2025 ❯
Anima Plus
screening of my animation jam project Horsing Around after the jam
↣
More about Horsing Around
2025 ❯
Ars Electronica Festival - Expanded Animation
presenting my project b.acid in the Ars Electronica Deep Space
↣
More about b.acid
2025 ❯
Ars Electronica Festival - Expanded Play
exhibting my installations Divine Machinery and The Summoning in the Salzamt
↣
More about Divine Machinery
and
The Summoning
2025 ❯
Game Access Brno
exhibting my game Leitnnocht in the Indie Game Dev area
↣
More about Leitnnocht
2025 ❯
FMX Stuttgart
exhibiting my installation Divine Machinery at the FH Upper Austria booth and presenting it in a short talk
↣
More about Divine Machinery
2024 ❯
FH OÖ Hagenberg Play Day
pitching and exhibiting my game Leitnnocht at the PGDA Play Day in Hagenberg
↣
More about Leitnnocht
2024 ❯
Vienna Comic Con
exhibiting my game Leitnnocht at the FH Upper Austria booth
↣
More about Leitnnocht
2024 ❯
A1 Austrian eSports Festival
exhibiting my game Leitnnocht at the FH Upper Austria booth
↣
More about Leitnnocht
2024 ❯
Mensch und Computer
presenting my paper 'Investigating the Perceived Abilities of Popular Game Characters' Clothes' during the poster night
2023 ❯
Best Austrian Animation
screening of my animation Vulgata in the best student works selection
↣
More about Vulgata
2023 ❯
Werkschau Digitale Medien FH OÖ Hagenberg
screening of my animations Vulgata and Overload in the FH OÖ Hagenberg selection
↣
More about Vulgata
and
Overload
2023 ❯
Vienna Comic Con
exhibiting my project Hvilagardr at the FH Upper Austria booth and presenting it in a short talk
↣
More about Hvilagardr
PUBLICATIONS
2025 ❯
Divine Machinery – Making the Transhuman Experience Tangible
Proceedings of the Expanded 2025
2024 ❯
Investigating the Perceived Abilities of Popular Game Characters' Clothes
MuC '24: Proceedings of Mensch und Computer 2024