Star Divine Machinery

Divine Machinery Exhibition Picture Divine Machinery Closeup Angel Divine Machinery Interaction 1 Divine Machinery Interaction 2 Divine Machinery Screen Divine Machinery Projection
Twinkle Divine Machinery is an interactive installation exploring the topic of transhumanism. Visitors enter a dark room, facing a personified AI, which has its hands stretched out in front and awaits input. Interaction happens through lightly touching the hands, where each response alters the AI's mood, as well as the room's soundscape, animations, and following dialogue. During the experience, there exists a small chance for visitors being asked to make the choice to reset the machine or let them 'live'. The whole dialogue invites people to think about their relationship with technology and artificial intelligence.
Twinkle The majority of my tasks during this project were focused on the sound design. This involved creating ambience tracks for each emotional state of the machine, as well as cutting and effecting the machine's voice in different tonalities. I also designed some looping collage animations, which also correspond to the machine's mood, and were played on screens around the room.

Events & Exhibitions:
Holding a short talk about the installation and related short paper at the Ars Electronica Conference
Exhibiting Divine Machinery at the Expanded Play during the Ars Electronica Festival at the Salzamt in Linz
Presenting the installation at the Film & Media Exchange in Stuttgart in a 7 minute talk

Ars Electronica Conference (2025)

Expanded Play (2025)

FMX (2025)

Exhibiting the installation during the Open House at the FH Hagenberg
Showing the prototype at the Postcity bunker in Linz within a small exhibition

FH OÖ Open House (2025)

Postcity Linz (2025)

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Star Hvilagarðr

Hvilagardr Scenery 1 Hvilagardr Scenery 2 Hvilagardr Characters Hvilagardr Scenery 3 Hvilagardr Scenery 4 Hvilagardr Ruins Hvilagardr Book physical Hvilagardr Book digital Hvilagardr Map
Twinkle Hvilagarðr is a modular and playable tabletop module. The project involved sculpting and painting miniature characters, as well as designing and handcrafting a tabletop environment to play on. However, it also included the creation of a booklet. It contains terrain crafting instructions, monster-statblocks, lore to the world, and special game-mechanics for the setting. The mechanics were written for Dungeons & Dragons, but can be adapted into other rulesets.
Twinkle During this project, my focus was on designing and layouting the booklet. However, I also did 3D blocking for some assets, and crafted and painted several environment pieces.

Events & Exhibitions:
Presenting the project during the Vienna Comic Con at the FM4 stage

Vienna Comic Con (2023)

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Star b.acid

b.acid Deepspace Performance 1 b.acid Deepspace Performance 2 b.acid Deepspace Performance 3 b.acid Deepspace Performance 4 b.acid Deepspace Performance 5 b.acid Deepspace Performance 6 b.acid Deepspace Performance 7
Twinkle b.acid is an interactive audiovisual installation for the Deep Space at the Ars Electronica Center in Linz. During the experience, visitors activate different looped sounds by stepping on a projected 4×4 grid on the floor. They create an acid techno track by combining beat, bass, synth, and vocal loops. Reactive 3D cubes that respond to the amplitude are projected onto the wall. Each sound type influences the cubes’ movement or scale. The minimalist aesthetic evokes the feel of a digital loop station in a club environment.
Twinkle Within the production of b.acid my tasks revolved around the sound creation. I created 16 different techno loops - some containing free-to-use sounds from Bandlab. I was also responsible for the design of the user interface on the floor.

Events & Exhibitions:
Presenting the installation at the Deep Space in the Ars Electronica Center

Ars Electronica Center (2025)

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Star DrumMachineBeep

DrumMachineBeep Interaction 1 DrumMachineBeep Patch DrumMachineBeep Interaction 2 DrumMachineBeep Interaction 3 DrumMachineBeep Interaction 4 DrumMachineBeep Interaction 5
Twinkle DrumMachineBeep is an interactive sound pad, made with the visual programming tool Cables. Users can trigger various sound-bits and corresponding animations by pressing any letter key on their keyboard. The sound machine can be used by several people at the same time - making it possible for them to make a beat together. If a user plays a sound, its animations interact with other users' animations, which produces interesting shapes and color combinations on the screen.
Twinkle I made this project by using the web-based platform cables. It provides a visual coding environment, where I created numerous animations and linked them to sound snippets.

Star The Summoning

Separated Senses Box Separated Senses Video 1 Separated Senses Video 2 Separated Senses Closeup Box Separated Senses Book Separated Senses Listening Device Separated Senses Instructions
Twinkle The Summoning is an interactive sensory installation that invites participants to explore a demon-summoning ritual through fragmented perspectives. The experience combines visual, auditory, and digital storytelling. These cues can be explored via a keyhole viewer, a hearing cone, a laptop showing a video call, and a book of demonology. Visitors must piece together clues to determine which of the demons featured in the book is being summoned.
Twinkle My tasks within The Summoning revolved around building the box. This involved cutting and glueing wood pieces together, as well as adding details with a small electric grinder. I was also involved in concept-making and filming the videos shown within the box.

Events & Exhibitions:
Picture of the Expanded Play exhibition coming soon

Expanded Play (soon 2025)

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