
Leitnnocht is a point-and-click adventure with fully handcrafted and photographed sceneries, where players investigate a missing person's case in a rural Bavarian village. The protagonist Karl Schreiber, a Viennese paralegal, needs to talk to the locals and discovers mythical creatures from Austrian and German folklore during his stay in the Alps. The animations have a stop-motion-look to them and all the 3D characters were sculpted like puppets made from wood, in order to blend them seamlessly into the handcrafted environments.
While the game started out as a university project, our team is currently working on a full-fledged demo with new characters, handcrafted sceneries, UI design, and an overhauled story - while still keeping the overall look the same.

During the creation of the prototype my focus was on the UI and the sound design, as well as the general project management of the game, which involved planning meetings and coordinating events. The sound design consisted of adding SFX to the UI and animations, as well as cutting and assembling all the voice lines and adding ambience tracks to every environment.
Events & Exhibitions
Game Access (2025)
Vienna Comic Con (2024)
FH OÖ Hagenberg Play Day (2024)
A1 Austrian eSports Festival (2024)