Leitnnocht is a point-and-click adventure with fully handcrafted and photographed sceneries, in which players investigate a missing person's case in a rural Bavarian village. The protagonist Karl Schreiber, a Viennese paralegal, needs to talk to the locals and discovers mythical creatures from Austrian and German folklore during his stay in the Alps. The animations have a stop-motion-look to them and all the 3D characters were sculpted to look like puppets made from wood, resulting in a seamless blend with the handcrafted environments.
While the game started out as a university project, our team is currently working on a full-fledged demo with new characters, handcrafted sceneries, UI design, and an overhauled story - while keeping the overall look and feel the same.

During the creation of the prototype, my focus was creating the UI and the sound design. The sound design consisted of adding SFX to the UI and animations, as well as cutting and assembling the voice lines, and adding ambience tracks to every environment. Additionally, I was responsible for the general project management of the game, which involved planning meetings and coordinating events.
Events & Exhibitions
Game Access (2025)
Vienna Comic Con (2024)
FH OÖ Hagenberg Play Day (2024)
A1 Austrian eSports Festival (2024)