Divine Machinery is an interactive installation exploring the topic of transhumanism. Visitors enter a dark room, facing a personified AI, which has its hands stretched out in front and awaits input. Interaction happens through lightly touching the hands, where each response alters the AI's mood, as well as the room's soundscape, animations, and following dialogue. During the experience, there exists a small chance for visitors being asked to make the choice to reset the machine or let them 'live'. The whole dialogue invites people to think about their relationship with technology and artificial intelligence.

The majority of my tasks during this project were focused on the sound design. This involved creating ambience tracks for each emotional state of the machine, as well as cutting and effecting the machine's voice in different tonalities. I also designed some looping collage animations, which also correspond to the machine's mood, and were played on screens around the room.
Events & Exhibitions:
Ars Electronica Conference (2025)
Expanded Play (2025)
FMX (2025)
FH OÖ Open House (2025)
Postcity Linz (2025)
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